AotD: Family-, Media-, and School-Related Risk Factors of Video Game Addiction
Article of the Day:
Family-, Media-, and School-Related Risk Factors of Video Game Addiction: A 5-Year Longitudinal Study
by Rehbein, F., & Baier, D. (2013)
(Journal of Media Psychology, 25(3), 118-128. DOI: 10.1027/1864-1105/a000093)
Background & Research
The effects of video games on children and youngsters as well as full-on video game addiction are topics that receive a fair bit of attention in the general media. As the importance of interactive screen media continues to grow in our societies, problematic use of video games has also been increasingly studied, and estimates of video game addiction (GA) range from 0,6 % (Norway) to 8.5 % (USA) among adolescents.
In studies with cross-sectional designs, male gender, higher impulsiveness, higher acceptance of violence, lower empathy, emotional stability and attractiveness, inferior social skills, higher negative valence and stress levels have been identified as person-based risk correlates for GA.
As regards risk correlates more directly related to the games played, more time spent gaming overall has been found to be a risk factor, but other factors matter too. Gaming online seems to have more of an association with GA than offline gaming, and so does gaming for reasons of status, escape or outside demands. Playing massively multiplayer online role-playing games (MMORPG) also seems more linked to GA than playing other game types.
Several risk correlates relating to the social environment have been found to be relevant, too. These include lack of success in real life, low parental support, elevated use of video games by parents, divorce or separation of parents and school-related behavioral and educational problems. Continue Reading…